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Py Table

The Py-movement system introduces Pythagorean mathematical models into the game. For players familiar with other air games, movement across the map board, range determination and weapon arcs were distorted by the use of simple rules allowing fixed altitude increments to equal one hex. While this type of system is playable, situations where inconsistencies occurred are encountered.
For example, it is possible to “lose ground” when diving after an opponent when the aircraft flew level since each vertical flight point generally represented only a fixed altitude loss.

The Py-movement system allows aircraft to fly the hypotenuse as they do in real life. Since Py moves are based on a real-world mathematical model, many of the existing flight rules in other game systems can be deleted making play of Canvas Falcons easier and faster once the Py-Table is understood.

Py Table

Using the Py table

The Py Table has a number of uses in the WarBirds game system:
    The primary purpose of the PY Table is to determine the Pythagorean relationship of horizontal distance an aircraft moves while it is climbing or diving.
    Horizontal Flight Points represent the distance the aircraft will move on the map.
    In some cases the aircraft will not move through a number of map hexes equal the FP Move, Vertical Flight Points are used to represent the maneuver potential of the aircraft while it is climbing or diving.
    The Py Table is also used to determine if a target is within the gun arc limits of an attacking aircraft, and to determine the Py Range from an attacking to a target aircraft.
    The Py Table shows only one quadrant, but is symmetric about the vertical 90 degree and horizontal Zero degree axes.
 
 
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