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Nose Arc Table
An aircraft must be in one of thirteen nose arcs, represented by a specific notation, 0, 15C/D, 30C/D, 45C/D, 60C/D, 75C/D and 90C/D where C notes the aircraft is climbing with the nose up and D notes the aircraft is diving with the nose down.
Transitions are limited by the aircraft’s start speed and G limit.
The Nose Arc Table (NAT) is used to determine which arcs may be selected and which Py Table arc will be used to determine the HFP/VFP mix for the game turn (the C/D Arc).
The Nose Arc Table (NAT) is used to determine which arc an aircraft may select at the beginning of the movement phase during a game turn.
Each nose angle arc is a 15-degree wedge of a circle. The Zero nose arc has this 15-degree arc centered on the 0 degree pitch line, and therefore describes an arc 7.5 degrees above and below the 0 degree pitch line.
The vertical 90-degree nose arc exhibits similar variations about the 90-degree pitch line.
When climbing or diving, the aircraft is considered to have the nose at an angle within the arc that has been selected for the game turn. For example, the notation 15C would place the nose of a climbing aircraft in the 15 arc. Any arc changes the aircraft makes during the move are counted from this arc.
©2007 - Steve Pancrazio & Jean Foisy |
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