The Kingdom of Dark Legends



We are a Networth kingdom. We win land through constant attacking. Our aim is to become powerful - dreaded by our enemies and trusted by our allies. The kingdom consists of provinces - each led by an individual and respected ruler who in his way contributes to the success of the Kingdom.

 


Kingdom rules.


General

1. Activity. The Kingdom will make everything for you, help you out with resources and advice when you need it and protect you from aggressors. You owe the Kingdom one thing - activity. You must log on regularly (hard to put a definite limit, but less than twice almost every day would be a problem). It all comes down to if you think the game is entertaining. If not - you should ask yourself what you do here ...

"Accidents" can happen to everybody. But you must notify the monarch if you plan to be away.

2. Participation in forums. The forums are of great importance. Whether you are experienced or not you will get valuable advice in the forums. You will also be able to help others there. Communication in the forums is also crucial for coordination and cooperation.

3. Prosperity. Everybody should try to make their provinces prosper in one way or another. This is individual and it is natural that provinces are different. You should either be attacker who wins land on the battlefield - or wizard/thief who explores land and supports the attackers during wars. (You can also be a hybrid, but it is difficult.) Make efforts to protect your province against invasion and thievery/magic attacks.

4. Attitude. Be friendly towards you Kingdom-mates. They are your allies in this game. You depend on them - they depend on you. It is never (!!) a shame to ask for help and it is an honour to help a friend. (But remember that a piece of good advice can be better than a sack of gold ...)

5. Foreign relations. You Kingdom comes first. You are allowed to get involved in province-based networks outside the Kingdom and you can make friends with just anybody. But when we are at war the Kingdom always comes in the first place.

6. Have fun, let it be what it is - an entertaining game. No more, no less. Don't let it intrude too much in your real life. Your girlfriend is your girlfriend, your family is your family, your studies are your studies and your work is your work.

Politics

1. If you voted for the current elected monarch, you might be asked to change your votes for another member of the council when necessary.

War

1. At all time you have to be respectful towards our enemies.

2. During wars you are not allowed to conduct your own diplomacy towards the enemy (but you can chat with them as long as you don't reveal classified information ...)

3. Participation in war. You prepare yourself BEFORE the wars in order to contribute DURING the wars. Obviously - everybody is allowed to fail, and sometimes you are just unlucky. But make EFFORTS in every possible way to contribute. Ask for advice if you feel that you need it. Out of Hostility/War attacks and operations are NOT permitted unless otherwise, explicitly, instructed by the monarch.


Failing to follow the rules

1. While it can be understandable to disobey one rule under certain circumstances (you'll have to explain yourself), any province caught not following the rules will be asked to defect after being given a single war
ning. If the player doesn't defect, we kill him.


 

 




 

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