Curative Items
The curative items can be used to cure or heal the character. They are used in combat or outside of combat. For the potions and ethers outside of combat, the amount they cure is fixed. Inside combat, it is random. Each of them can only be used on a single ally.
| $CE | 206 | Cure 1 | Weak HP-curing |
| $CF | 207 | Cure 2 | Medium HP-curing |
| $D0 | 208 | Cure 3 | Strong HP-curing |
| $D1 | 209 | Ether | Weak MP-curing |
| $D2 | 210 | Ether 2 | Medium MP-curing |
| $D3 | 211 | Elixir | Full HP and MP |
| $D4 | 212 | Life | Heals Swoon and gives 1/8 MaxHP to character |
| $D5 | 213 | Soft | Heals Stone |
| $D6 | 214 | MaidKiss | Heals Toad |
| $D7 | 215 | Mallet | Heals Tiny |
| $D8 | 216 | DietFood | Heals Piggy |
| $D9 | 217 | EchoNote | Heals Silence |
| $DA | 218 | Eyedrops | Heals Darkness |
| $DB | 219 | Antidote | Heals Poison |
| $DC | 220 | Cross | Heals Curse |
| $DD | 221 | Heal | Heals everything |